Custom editor-reflections, custom reflection resolution, and a few other settings are now available from in-game. CHANGE - Move over to using the in-game settings screens for settings that are configurable at run-time.An error will be logged anytime a texture-set is loaded that does not specify its mode.This may also have a negative impact on patches targeting existing materials that had non-default values specified for such as 'specular' or 'hardness', as these values will no longer carry over from the original material and must be explicitly specified in the texture-set configuration.They will need to be explicitly updated to state that they should continue to use that behavior, by adding a 'mode = update' line to the MATERIAL blocks. This will have an impact on any configurations that were intentionally using the previous default 'update' behavior.Default mode for MODEL_SHADER is 'update' (unchanged). Default mode for TEXTURE_SET is 'create'.Previous behavior was to 're-use existing material' which caused absolute messes with keywords and other shader parameters, as previous values were not cleared from the material during set switches. CHANGE - Change default behavior for texture-sets to 'create new material'.FIX - TextureSet - Allow parsing of either float or byte notation in COLORS blocks.FIX - KSPTextureSwitch - Not using 'default colors' specified in a texture-set, and always persisting colors from the first applied set.FIX - KSPTextureSwitch - Recoloring not applied to symmetry counterparts in editor.FIX - KSPTextureSwitch - Grabbing child-part transforms in the editor.Let’s see how can we push that a bit more. In this tutorial we will be using this grungy image which already has some original texture of its own.
To follow this tutorial, just download a fully functional 30 day demo of Topaz Texture Effects here… 1) One-Click Texture Effect
Besides, Topaz has made an excellent job in developing a software that so easy to use that you will be creating wonders right from start. The only problem you will be facing is to decide which effect to keep. And you can even create new ones in a few clicks. You can also customize those effects with ease. And you can apply them with just one click. It offers a wide range of pre-made and stunningly looking (yes that good) texture effects. This Photoshop plugin and standalone application, is literally a creativity machine. You have to start throwing some color correction tricks, vignettes, another texture, levels, and so on.įortunately Topaz Labs came up with a solution to this problem. Needless to say that your image will still look bad. If you don’t like it you will have to spend most of your day downloading textures that look good on the web but don’t blend well with your image. Just paste a texture on a layer above your image, apply an Overaly Blending Mode and you are done! Looks ugly, doesn’t it? Sorry. Creating textured images in Photoshop is quite easy.